November 24, 2024

The top 10 gaming trends of 2017

Gadgets are only as good as their content, and though 2017 has been a difficult year for the world, it’s been a great one for video games. As gaming elbows its way to the centre stage of mainstream culture, the titles and their themes are increasingly reflecting the wide variety of players and their concerns. Here are the best games and consoles, and the most exciting trends of 2017.

Recognition of disabled people

Physical disabilities are rarely seen or catered for in games, but Xbox has addressed both issues. The new Co-pilot feature is useful for those using a controller who struggle with actions that are physically difficult. It lets console owners map a game’s controls on two controllers at the same time. Microsoft has also introduced new options for player avatars that include wheelchairs and prosthetic limbs.

Disabilities are not only physical. Developer Ninja Theory worked with neuroscientists and people who had experienced episodes of psychosis to create its new game, Hellblade: Senua’s Sacrifice (PC/PS4), which stars a woman with psychosis. On World Mental Health Day all proceeds from sales of the game were donated to the mental health charity Rethink Mental Illness, raising more than £60,000.

What remains of Edith Finch

One of the best new games of this year is about death. In What Remains of Edith Finch (PC/PS4/Xbox One), a young woman returns to a sprawling house that has been in her family for generations to learn about her heritage. Unfortunately, that heritage is an apocryphal curse that has led all but one family member from each generation to an early grave.

As she explores the bedrooms of these unfortunate ancestors, the player experiences each person’s story in the form of a mini game. Each has a distinct look and feel, so you might find yourself playing through a horror scenario that looks like a comic book, or climbing a tree as the family cat. Put together, the experience is something special.

The Tearoom
Pinterest
 The Tearoom, a game about the risks for men cruising for anonymous sex in the 60s was a surprise hit.

  For more read the full of article at The Guardian.

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